Crashy Bird
A Micro:bit obstacle game inspired by flying-through-gaps arcade games.
What it does
- Controls a bird sprite on the LED grid
- Creates moving obstacles
- The player must avoid crashing into obstacles
- The game ends when the bird touches an obstacle
Controls
- Button A: Move bird up
- Button B: Move bird down
Coding Concepts
- LED sprites
- Arrays of obstacles
- Loops
- Random gap generation
- Collision detection
- Game-over logic
What I learned
I learned how obstacle games work by creating moving objects, gaps, and collision rules.